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Add dns_cache for server addresses as in pgbouncer (#249)
* Add dns_cache so server addresses are cached and invalidated when DNS changes. Adds a module to deal with dns_cache feature. It's main struct is CachedResolver, which is a simple thread safe hostname <-> Ips cache with the ability to refresh resolutions every `dns_max_ttl` seconds. This way, a client can check whether its ip address has changed. * Allow reloading dns cached * Add documentation for dns_cached
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12
src/main.rs
12
src/main.rs
@@ -36,6 +36,7 @@ extern crate sqlparser;
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extern crate tokio;
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extern crate tokio_rustls;
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extern crate toml;
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extern crate trust_dns_resolver;
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#[cfg(not(target_env = "msvc"))]
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use jemallocator::Jemalloc;
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@@ -65,6 +66,7 @@ mod auth_passthrough;
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mod client;
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mod config;
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mod constants;
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mod dns_cache;
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mod errors;
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mod messages;
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mod mirrors;
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@@ -166,8 +168,14 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
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// Statistics reporting.
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REPORTER.store(Arc::new(Reporter::default()));
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// Connection pool that allows to query all shards and replicas.
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match ConnectionPool::from_config(client_server_map.clone()).await {
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// Starts (if enabled) dns cache before pools initialization
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match dns_cache::CachedResolver::from_config().await {
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Ok(_) => (),
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Err(err) => error!("DNS cache initialization error: {:?}", err),
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};
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// Connection pool that allows to query all shards and replicas.
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match ConnectionPool::from_config(client_server_map.clone()).await {
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Ok(_) => (),
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Err(err) => {
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error!("Pool error: {:?}", err);
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