Refactor Pool Stats to be based off of Server/Client stats (#445)

What is wrong
Stats reported by SHOW POOLS seem to be leaking. We see lingering cl_idle , cl_waiting, and similarly for sv_idle , sv_active. We confirmed that these are reporting issues not actual lingering clients.

This behavior is readily reproducible by running

while true; do
    psql "postgres://sharding_user:sharding_user@localhost:6432/sharded_db" -c "SELECT 1" > /dev/null 2>&1  &
done

Why it happens
I wasn't able to get to figure our the reason for the bug but my best guess is that we have race conditions when updating pool-level stats. So even though individual update operations are atomic, we perform a check then update sequence which is not protected by a guard.
https://github.com/postgresml/pgcat/blob/main/src/stats/pool.rs#L174-L179

I am also suspecting that using Relaxed ordering might allow this behavior (I changed all operations to use Ordering::SeqCst but still got lingering clients)

How to fix
Since SHOW POOLS/SHOW SERVER/SHOW CLIENTS all show the current state of the proxy (as opposed to SHOW STATS which show aggregate values), this PR refactors SHOW POOLS to have it construct the results directly from SHOW SERVER and SHOW CLIENT datasets. This reduces the complexity of stat updates and eliminates the need for having locks when updating pool stats as we only care about updating individual client/server states.

This will change the semantics of maxwait, so instead of it holding the maxwait time ever encountered by a client (connected or disconnected), it will only consider connected clients which should be okay given PgCat tends to hold on to client connections more than Pgbouncer.
This commit is contained in:
Mostafa Abdelraouf
2023-05-23 08:44:49 -05:00
committed by GitHub
parent d63be9b93a
commit a8a30ad43b
11 changed files with 552 additions and 717 deletions

View File

@@ -1,36 +1,131 @@
use crate::config::Pool;
use crate::config::PoolMode;
use crate::pool::PoolIdentifier;
use std::sync::atomic::*;
use std::sync::Arc;
use log::debug;
use super::get_reporter;
use super::Reporter;
use super::{ClientState, ServerState};
use crate::{config::PoolMode, messages::DataType, pool::PoolIdentifier};
use std::collections::HashMap;
use std::sync::atomic::*;
#[derive(Debug, Clone, Default)]
use crate::pool::get_all_pools;
#[derive(Debug, Clone)]
/// A struct that holds information about a Pool .
pub struct PoolStats {
// Pool identifier, cannot be changed after creating the instance
identifier: PoolIdentifier,
pub identifier: PoolIdentifier,
pub mode: PoolMode,
pub cl_idle: u64,
pub cl_active: u64,
pub cl_waiting: u64,
pub cl_cancel_req: u64,
pub sv_active: u64,
pub sv_idle: u64,
pub sv_used: u64,
pub sv_tested: u64,
pub sv_login: u64,
pub maxwait: u64,
}
impl PoolStats {
pub fn new(identifier: PoolIdentifier, mode: PoolMode) -> Self {
PoolStats {
identifier,
mode,
cl_idle: 0,
cl_active: 0,
cl_waiting: 0,
cl_cancel_req: 0,
sv_active: 0,
sv_idle: 0,
sv_used: 0,
sv_tested: 0,
sv_login: 0,
maxwait: 0,
}
}
// Pool Config, cannot be changed after creating the instance
config: Pool,
pub fn construct_pool_lookup() -> HashMap<PoolIdentifier, PoolStats> {
let mut map: HashMap<PoolIdentifier, PoolStats> = HashMap::new();
let client_map = super::get_client_stats();
let server_map = super::get_server_stats();
// A reference to the global reporter.
reporter: Reporter,
for (identifier, pool) in get_all_pools() {
map.insert(
identifier.clone(),
PoolStats::new(identifier, pool.settings.pool_mode),
);
}
/// Counters (atomics)
pub cl_idle: Arc<AtomicU64>,
pub cl_active: Arc<AtomicU64>,
pub cl_waiting: Arc<AtomicU64>,
pub cl_cancel_req: Arc<AtomicU64>,
pub sv_active: Arc<AtomicU64>,
pub sv_idle: Arc<AtomicU64>,
pub sv_used: Arc<AtomicU64>,
pub sv_tested: Arc<AtomicU64>,
pub sv_login: Arc<AtomicU64>,
pub maxwait: Arc<AtomicU64>,
for client in client_map.values() {
match map.get_mut(&PoolIdentifier {
db: client.pool_name(),
user: client.username(),
}) {
Some(pool_stats) => {
match client.state.load(Ordering::Relaxed) {
ClientState::Active => pool_stats.cl_active += 1,
ClientState::Idle => pool_stats.cl_idle += 1,
ClientState::Waiting => pool_stats.cl_waiting += 1,
}
let max_wait = client.max_wait_time.load(Ordering::Relaxed);
pool_stats.maxwait = std::cmp::max(pool_stats.maxwait, max_wait);
}
None => debug!("Client from an obselete pool"),
}
}
for server in server_map.values() {
match map.get_mut(&PoolIdentifier {
db: server.pool_name(),
user: server.username(),
}) {
Some(pool_stats) => match server.state.load(Ordering::Relaxed) {
ServerState::Active => pool_stats.sv_active += 1,
ServerState::Idle => pool_stats.sv_idle += 1,
ServerState::Login => pool_stats.sv_login += 1,
ServerState::Tested => pool_stats.sv_tested += 1,
},
None => debug!("Server from an obselete pool"),
}
}
return map;
}
pub fn generate_header() -> Vec<(&'static str, DataType)> {
return vec![
("database", DataType::Text),
("user", DataType::Text),
("pool_mode", DataType::Text),
("cl_idle", DataType::Numeric),
("cl_active", DataType::Numeric),
("cl_waiting", DataType::Numeric),
("cl_cancel_req", DataType::Numeric),
("sv_active", DataType::Numeric),
("sv_idle", DataType::Numeric),
("sv_used", DataType::Numeric),
("sv_tested", DataType::Numeric),
("sv_login", DataType::Numeric),
("maxwait", DataType::Numeric),
("maxwait_us", DataType::Numeric),
];
}
pub fn generate_row(&self) -> Vec<String> {
return vec![
self.identifier.db.clone(),
self.identifier.user.clone(),
self.mode.to_string(),
self.cl_idle.to_string(),
self.cl_active.to_string(),
self.cl_waiting.to_string(),
self.cl_cancel_req.to_string(),
self.sv_active.to_string(),
self.sv_idle.to_string(),
self.sv_used.to_string(),
self.sv_tested.to_string(),
self.sv_login.to_string(),
(self.maxwait / 1_000_000).to_string(),
(self.maxwait % 1_000_000).to_string(),
];
}
}
impl IntoIterator for PoolStats {
@@ -39,236 +134,18 @@ impl IntoIterator for PoolStats {
fn into_iter(self) -> Self::IntoIter {
vec![
("cl_idle".to_string(), self.cl_idle.load(Ordering::Relaxed)),
(
"cl_active".to_string(),
self.cl_active.load(Ordering::Relaxed),
),
(
"cl_waiting".to_string(),
self.cl_waiting.load(Ordering::Relaxed),
),
(
"cl_cancel_req".to_string(),
self.cl_cancel_req.load(Ordering::Relaxed),
),
(
"sv_active".to_string(),
self.sv_active.load(Ordering::Relaxed),
),
("sv_idle".to_string(), self.sv_idle.load(Ordering::Relaxed)),
("sv_used".to_string(), self.sv_used.load(Ordering::Relaxed)),
(
"sv_tested".to_string(),
self.sv_tested.load(Ordering::Relaxed),
),
(
"sv_login".to_string(),
self.sv_login.load(Ordering::Relaxed),
),
(
"maxwait".to_string(),
self.maxwait.load(Ordering::Relaxed) / 1_000_000,
),
(
"maxwait_us".to_string(),
self.maxwait.load(Ordering::Relaxed) % 1_000_000,
),
("cl_idle".to_string(), self.cl_idle),
("cl_active".to_string(), self.cl_active),
("cl_waiting".to_string(), self.cl_waiting),
("cl_cancel_req".to_string(), self.cl_cancel_req),
("sv_active".to_string(), self.sv_active),
("sv_idle".to_string(), self.sv_idle),
("sv_used".to_string(), self.sv_used),
("sv_tested".to_string(), self.sv_tested),
("sv_login".to_string(), self.sv_login),
("maxwait".to_string(), self.maxwait / 1_000_000),
("maxwait_us".to_string(), self.maxwait % 1_000_000),
]
.into_iter()
}
}
impl PoolStats {
pub fn new(identifier: PoolIdentifier, config: Pool) -> Self {
Self {
identifier,
config,
reporter: get_reporter(),
..Default::default()
}
}
// Getters
pub fn register(&self, stats: Arc<PoolStats>) {
self.reporter.pool_register(self.identifier.clone(), stats);
}
pub fn database(&self) -> String {
self.identifier.db.clone()
}
pub fn user(&self) -> String {
self.identifier.user.clone()
}
pub fn pool_mode(&self) -> PoolMode {
self.config.pool_mode
}
/// Populates an array of strings with counters (used by admin in show pools)
pub fn populate_row(&self, row: &mut Vec<String>) {
for (_key, value) in self.clone() {
row.push(value.to_string());
}
}
/// Deletes the maxwait counter, this is done everytime we obtain metrics
pub fn clear_maxwait(&self) {
self.maxwait.store(0, Ordering::Relaxed);
}
/// Notified when a server of the pool enters login state.
///
/// Arguments:
///
/// `from`: The state of the server that notifies.
pub fn server_login(&self, from: ServerState) {
self.sv_login.fetch_add(1, Ordering::Relaxed);
if from != ServerState::Login {
self.decrease_from_server_state(from);
}
}
/// Notified when a server of the pool become 'active'
///
/// Arguments:
///
/// `from`: The state of the server that notifies.
pub fn server_active(&self, from: ServerState) {
self.sv_active.fetch_add(1, Ordering::Relaxed);
if from != ServerState::Active {
self.decrease_from_server_state(from);
}
}
/// Notified when a server of the pool become 'tested'
///
/// Arguments:
///
/// `from`: The state of the server that notifies.
pub fn server_tested(&self, from: ServerState) {
self.sv_tested.fetch_add(1, Ordering::Relaxed);
if from != ServerState::Tested {
self.decrease_from_server_state(from);
}
}
/// Notified when a server of the pool become 'idle'
///
/// Arguments:
///
/// `from`: The state of the server that notifies.
pub fn server_idle(&self, from: ServerState) {
self.sv_idle.fetch_add(1, Ordering::Relaxed);
if from != ServerState::Idle {
self.decrease_from_server_state(from);
}
}
/// Notified when a client of the pool become 'waiting'
///
/// Arguments:
///
/// `from`: The state of the client that notifies.
pub fn client_waiting(&self, from: ClientState) {
if from != ClientState::Waiting {
self.cl_waiting.fetch_add(1, Ordering::Relaxed);
self.decrease_from_client_state(from);
}
}
/// Notified when a client of the pool become 'active'
///
/// Arguments:
///
/// `from`: The state of the client that notifies.
pub fn client_active(&self, from: ClientState) {
if from != ClientState::Active {
self.cl_active.fetch_add(1, Ordering::Relaxed);
self.decrease_from_client_state(from);
}
}
/// Notified when a client of the pool become 'idle'
///
/// Arguments:
///
/// `from`: The state of the client that notifies.
pub fn client_idle(&self, from: ClientState) {
if from != ClientState::Idle {
self.cl_idle.fetch_add(1, Ordering::Relaxed);
self.decrease_from_client_state(from);
}
}
/// Notified when a client disconnects.
///
/// Arguments:
///
/// `from`: The state of the client that notifies.
pub fn client_disconnect(&self, from: ClientState) {
let counter = match from {
ClientState::Idle => &self.cl_idle,
ClientState::Waiting => &self.cl_waiting,
ClientState::Active => &self.cl_active,
};
Self::decrease_counter(counter.clone());
}
/// Notified when a server disconnects.
///
/// Arguments:
///
/// `from`: The state of the client that notifies.
pub fn server_disconnect(&self, from: ServerState) {
let counter = match from {
ServerState::Active => &self.sv_active,
ServerState::Idle => &self.sv_idle,
ServerState::Login => &self.sv_login,
ServerState::Tested => &self.sv_tested,
};
Self::decrease_counter(counter.clone());
}
// helpers for counter decrease
fn decrease_from_server_state(&self, from: ServerState) {
let counter = match from {
ServerState::Tested => &self.sv_tested,
ServerState::Active => &self.sv_active,
ServerState::Idle => &self.sv_idle,
ServerState::Login => &self.sv_login,
};
Self::decrease_counter(counter.clone());
}
fn decrease_from_client_state(&self, from: ClientState) {
let counter = match from {
ClientState::Active => &self.cl_active,
ClientState::Idle => &self.cl_idle,
ClientState::Waiting => &self.cl_waiting,
};
Self::decrease_counter(counter.clone());
}
fn decrease_counter(value: Arc<AtomicU64>) {
if value.load(Ordering::Relaxed) > 0 {
value.fetch_sub(1, Ordering::Relaxed);
}
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn test_decrease() {
let stat: PoolStats = PoolStats::default();
stat.server_login(ServerState::Login);
stat.server_idle(ServerState::Login);
assert_eq!(stat.sv_login.load(Ordering::Relaxed), 0);
assert_eq!(stat.sv_idle.load(Ordering::Relaxed), 1);
}
}