* User server parameters struct instead of server info bytesmut
* Refactor to use hashmap for all params and add server parameters to client
* Sync parameters on client server checkout
* minor refactor
* update client side parameters when changed
* Move the SET statement logic from the C packet to the S packet.
* trigger build
* revert validation changes
* remove comment
* Try fix
* Reset cleanup state after sync
* fix server version test
* Track application name through client life for stats
* Add tests
* minor refactoring
* fmt
* fix
* fmt
We identified a bug where RELOAD fails to update the pools.
To reproduce you need to start at some config state, modify that state a bit, reload, revert the configs back to the original state, and reload. The last reload will fail to update the pool because PgCat "thinks" the pool state didn't change.
This is because we use a HashSet to keep track of config hashes but we never remove values from it.
Say we start with State A, we modify pool configs to State B and reload. Now the POOL_HASHES struct has State A and State B. Attempting to go back to State A will encounter a hashset hit which is interpreted by PgCat as "Configs are the same, no need to reload pools"
We fix this by attaching a config_hash value to ConnectionPool object and we calculate that value when we create the pool. This eliminates the need for a global variable. One shortcoming here is that changing any config under one user in the pool will trigger a reload for the entire pool (which is fine I think)
We have encountered a case where PgCat pools were stuck following a database incident. Our best understanding at this point is that the PgCat -> Postgres connections died silently and because Tokio defaults to disabling keepalives, connections in the pool were marked as busy forever. Only when we deployed PgCat did we see recovery.
This PR introduces tcp_keepalives to PgCat. This sets the defaults to be
keepalives_idle: 5 # seconds
keepalives_interval: 5 # seconds
keepalives_count: 5 # a count
These settings can detect the death of an idle connection within 30 seconds of its death. Please note that the connection can remain idle forever (from an application perspective) as long as the keepalive packets are flowing so disconnection will only occur if the other end is not acknowledging keepalive packets (keepalive packet acks are handled by the OS, the application does not need to do anything). I plan to add tcp_user_timeout in a follow-up PR.
* Don't send discard all when state is changed in transaction
* Remove unnecessary clone
* spelling
* Move transaction check to SET command
* Add test for set command in transaction
* type
* Update comments
* Update comments
* use moves instead of clones for initial message
* don't make message mutable
* Update unwrap
* but i'm not a wrapper
* Add set local test
* change continue
* Send DISCARD ALL even if client is not in transaction
* fmt
* Added tests + avoided sending extra discard all
* Adds set name logic to beginning of handle client
* fmt
* refactor dead code handling
* Refactor reading command tag
* remove unnecessary trim
* Removing debugging statement
* typo
* typo{
* documentation
* edit text
* un-unwrap
* run ci
* run ci
Co-authored-by: Zain Kabani <zain.kabani@instacart.com>