Files
pgcat/src/server.rs
zainkabani 3a729bb75b Minor refactor for configs (#172)
* Changes shard struct to use vector of ServerConfig

* Adds to query router

* Change client disconnect with error message to warn instead of debug

* Add warning logs for clean up actions
2022-09-22 10:07:02 -07:00

682 lines
25 KiB
Rust

/// Implementation of the PostgreSQL server (database) protocol.
/// Here we are pretending to the a Postgres client.
use bytes::{Buf, BufMut, BytesMut};
use log::{debug, error, info, trace, warn};
use std::io::Read;
use std::time::SystemTime;
use tokio::io::{AsyncReadExt, BufReader};
use tokio::net::{
tcp::{OwnedReadHalf, OwnedWriteHalf},
TcpStream,
};
use crate::config::{Address, User};
use crate::constants::*;
use crate::errors::Error;
use crate::messages::*;
use crate::pool::ClientServerMap;
use crate::scram::ScramSha256;
use crate::stats::Reporter;
/// Server state.
pub struct Server {
server_id: i32,
/// Server host, e.g. localhost,
/// port, e.g. 5432, and role, e.g. primary or replica.
address: Address,
/// Buffered read socket.
read: BufReader<OwnedReadHalf>,
/// Unbuffered write socket (our client code buffers).
write: OwnedWriteHalf,
/// Our server response buffer. We buffer data before we give it to the client.
buffer: BytesMut,
/// Server information the server sent us over on startup.
server_info: BytesMut,
/// Backend id and secret key used for query cancellation.
process_id: i32,
secret_key: i32,
/// Is the server inside a transaction or idle.
in_transaction: bool,
/// Is there more data for the client to read.
data_available: bool,
/// Is the server broken? We'll remote it from the pool if so.
bad: bool,
/// If server connection requires a DISCARD ALL before checkin
needs_cleanup: bool,
/// Mapping of clients and servers used for query cancellation.
client_server_map: ClientServerMap,
/// Server connected at.
connected_at: chrono::naive::NaiveDateTime,
/// Reports various metrics, e.g. data sent & received.
stats: Reporter,
/// Application name using the server at the moment.
application_name: String,
// Last time that a successful server send or response happened
last_activity: SystemTime,
}
impl Server {
/// Pretend to be the Postgres client and connect to the server given host, port and credentials.
/// Perform the authentication and return the server in a ready for query state.
pub async fn startup(
server_id: i32,
address: &Address,
user: &User,
database: &str,
client_server_map: ClientServerMap,
stats: Reporter,
) -> Result<Server, Error> {
let mut stream =
match TcpStream::connect(&format!("{}:{}", &address.host, address.port)).await {
Ok(stream) => stream,
Err(err) => {
error!("Could not connect to server: {}", err);
return Err(Error::SocketError);
}
};
trace!("Sending StartupMessage");
// StartupMessage
startup(&mut stream, &user.username, database).await?;
let mut server_info = BytesMut::new();
let mut process_id: i32 = 0;
let mut secret_key: i32 = 0;
// We'll be handling multiple packets, but they will all be structured the same.
// We'll loop here until this exchange is complete.
let mut scram = ScramSha256::new(&user.password);
loop {
let code = match stream.read_u8().await {
Ok(code) => code as char,
Err(_) => return Err(Error::SocketError),
};
let len = match stream.read_i32().await {
Ok(len) => len,
Err(_) => return Err(Error::SocketError),
};
trace!("Message: {}", code);
match code {
// Authentication
'R' => {
// Determine which kind of authentication is required, if any.
let auth_code = match stream.read_i32().await {
Ok(auth_code) => auth_code,
Err(_) => return Err(Error::SocketError),
};
trace!("Auth: {}", auth_code);
match auth_code {
MD5_ENCRYPTED_PASSWORD => {
// The salt is 4 bytes.
// See: https://www.postgresql.org/docs/12/protocol-message-formats.html
let mut salt = vec![0u8; 4];
match stream.read_exact(&mut salt).await {
Ok(_) => (),
Err(_) => return Err(Error::SocketError),
};
md5_password(&mut stream, &user.username, &user.password, &salt[..])
.await?;
}
AUTHENTICATION_SUCCESSFUL => (),
SASL => {
debug!("Starting SASL authentication");
let sasl_len = (len - 8) as usize;
let mut sasl_auth = vec![0u8; sasl_len];
match stream.read_exact(&mut sasl_auth).await {
Ok(_) => (),
Err(_) => return Err(Error::SocketError),
};
let sasl_type = String::from_utf8_lossy(&sasl_auth[..sasl_len - 2]);
if sasl_type == SCRAM_SHA_256 {
debug!("Using {}", SCRAM_SHA_256);
// Generate client message.
let sasl_response = scram.message();
// SASLInitialResponse (F)
let mut res = BytesMut::new();
res.put_u8(b'p');
// length + String length + length + length of sasl response
res.put_i32(
4 // i32 size
+ SCRAM_SHA_256.len() as i32 // length of SASL version string,
+ 1 // Null terminator for the SASL version string,
+ 4 // i32 size
+ sasl_response.len() as i32, // length of SASL response
);
res.put_slice(&format!("{}\0", SCRAM_SHA_256).as_bytes()[..]);
res.put_i32(sasl_response.len() as i32);
res.put(sasl_response);
write_all(&mut stream, res).await?;
} else {
error!("Unsupported SCRAM version: {}", sasl_type);
return Err(Error::ServerError);
}
}
SASL_CONTINUE => {
trace!("Continuing SASL");
let mut sasl_data = vec![0u8; (len - 8) as usize];
match stream.read_exact(&mut sasl_data).await {
Ok(_) => (),
Err(_) => return Err(Error::SocketError),
};
let msg = BytesMut::from(&sasl_data[..]);
let sasl_response = scram.update(&msg)?;
// SASLResponse
let mut res = BytesMut::new();
res.put_u8(b'p');
res.put_i32(4 + sasl_response.len() as i32);
res.put(sasl_response);
write_all(&mut stream, res).await?;
}
SASL_FINAL => {
trace!("Final SASL");
let mut sasl_final = vec![0u8; len as usize - 8];
match stream.read_exact(&mut sasl_final).await {
Ok(_) => (),
Err(_) => return Err(Error::SocketError),
};
match scram.finish(&BytesMut::from(&sasl_final[..])) {
Ok(_) => {
debug!("SASL authentication successful");
}
Err(err) => {
debug!("SASL authentication failed");
return Err(err);
}
};
}
_ => {
error!("Unsupported authentication mechanism: {}", auth_code);
return Err(Error::ServerError);
}
}
}
// ErrorResponse
'E' => {
let error_code = match stream.read_u8().await {
Ok(error_code) => error_code,
Err(_) => return Err(Error::SocketError),
};
trace!("Error: {}", error_code);
match error_code {
// No error message is present in the message.
MESSAGE_TERMINATOR => (),
// An error message will be present.
_ => {
// Read the error message without the terminating null character.
let mut error = vec![0u8; len as usize - 4 - 1];
match stream.read_exact(&mut error).await {
Ok(_) => (),
Err(_) => return Err(Error::SocketError),
};
// TODO: the error message contains multiple fields; we can decode them and
// present a prettier message to the user.
// See: https://www.postgresql.org/docs/12/protocol-error-fields.html
error!("Server error: {}", String::from_utf8_lossy(&error));
}
};
return Err(Error::ServerError);
}
// ParameterStatus
'S' => {
let mut param = vec![0u8; len as usize - 4];
match stream.read_exact(&mut param).await {
Ok(_) => (),
Err(_) => return Err(Error::SocketError),
};
// Save the parameter so we can pass it to the client later.
// These can be server_encoding, client_encoding, server timezone, Postgres version,
// and many more interesting things we should know about the Postgres server we are talking to.
server_info.put_u8(b'S');
server_info.put_i32(len);
server_info.put_slice(&param[..]);
}
// BackendKeyData
'K' => {
// The frontend must save these values if it wishes to be able to issue CancelRequest messages later.
// See: <https://www.postgresql.org/docs/12/protocol-message-formats.html>.
process_id = match stream.read_i32().await {
Ok(id) => id,
Err(_) => return Err(Error::SocketError),
};
secret_key = match stream.read_i32().await {
Ok(id) => id,
Err(_) => return Err(Error::SocketError),
};
}
// ReadyForQuery
'Z' => {
let mut idle = vec![0u8; len as usize - 4];
match stream.read_exact(&mut idle).await {
Ok(_) => (),
Err(_) => return Err(Error::SocketError),
};
let (read, write) = stream.into_split();
let mut server = Server {
address: address.clone(),
read: BufReader::new(read),
write: write,
buffer: BytesMut::with_capacity(8196),
server_info: server_info,
server_id: server_id,
process_id: process_id,
secret_key: secret_key,
in_transaction: false,
data_available: false,
bad: false,
needs_cleanup: false,
client_server_map: client_server_map,
connected_at: chrono::offset::Utc::now().naive_utc(),
stats: stats,
application_name: String::new(),
last_activity: SystemTime::now(),
};
server.set_name("pgcat").await?;
return Ok(server);
}
// We have an unexpected message from the server during this exchange.
// Means we implemented the protocol wrong or we're not talking to a Postgres server.
_ => {
error!("Unknown code: {}", code);
return Err(Error::ProtocolSyncError);
}
};
}
}
/// Issue a query cancellation request to the server.
/// Uses a separate connection that's not part of the connection pool.
pub async fn cancel(
host: &str,
port: u16,
process_id: i32,
secret_key: i32,
) -> Result<(), Error> {
let mut stream = match TcpStream::connect(&format!("{}:{}", host, port)).await {
Ok(stream) => stream,
Err(err) => {
error!("Could not connect to server: {}", err);
return Err(Error::SocketError);
}
};
debug!("Sending CancelRequest");
let mut bytes = BytesMut::with_capacity(16);
bytes.put_i32(16);
bytes.put_i32(CANCEL_REQUEST_CODE);
bytes.put_i32(process_id);
bytes.put_i32(secret_key);
Ok(write_all(&mut stream, bytes).await?)
}
/// Send messages to the server from the client.
pub async fn send(&mut self, messages: BytesMut) -> Result<(), Error> {
self.stats.data_sent(messages.len(), self.server_id);
match write_all_half(&mut self.write, messages).await {
Ok(_) => {
// Successfully sent to server
self.last_activity = SystemTime::now();
Ok(())
}
Err(err) => {
error!("Terminating server because of: {:?}", err);
self.bad = true;
Err(err)
}
}
}
/// Receive data from the server in response to a client request.
/// This method must be called multiple times while `self.is_data_available()` is true
/// in order to receive all data the server has to offer.
pub async fn recv(&mut self) -> Result<BytesMut, Error> {
loop {
let mut message = match read_message(&mut self.read).await {
Ok(message) => message,
Err(err) => {
error!("Terminating server because of: {:?}", err);
self.bad = true;
return Err(err);
}
};
// Buffer the message we'll forward to the client later.
self.buffer.put(&message[..]);
let code = message.get_u8() as char;
let _len = message.get_i32();
trace!("Message: {}", code);
match code {
// ReadyForQuery
'Z' => {
let transaction_state = message.get_u8() as char;
match transaction_state {
// In transaction.
'T' => {
self.in_transaction = true;
}
// Idle, transaction over.
'I' => {
self.in_transaction = false;
}
// Some error occurred, the transaction was rolled back.
'E' => {
self.in_transaction = true;
}
// Something totally unexpected, this is not a Postgres server we know.
_ => {
self.bad = true;
return Err(Error::ProtocolSyncError);
}
};
// There is no more data available from the server.
self.data_available = false;
break;
}
// CommandComplete
'C' => {
let mut command_tag = String::new();
match message.reader().read_to_string(&mut command_tag) {
Ok(_) => {
// Non-exhaustive list of commands that are likely to change session variables/resources
// which can leak between clients. This is a best effort to block bad clients
// from poisoning a transaction-mode pool by setting inappropriate session variables
match command_tag.as_str() {
"SET\0" | "PREPARE\0" => {
debug!("Server connection marked for clean up");
self.needs_cleanup = true;
}
_ => (),
}
}
Err(err) => {
warn!("Encountered an error while parsing CommandTag {}", err);
}
}
}
// DataRow
'D' => {
// More data is available after this message, this is not the end of the reply.
self.data_available = true;
// Don't flush yet, the more we buffer, the faster this goes...up to a limit.
if self.buffer.len() >= 8196 {
break;
}
}
// CopyInResponse: copy is starting from client to server.
'G' => break,
// CopyOutResponse: copy is starting from the server to the client.
'H' => {
self.data_available = true;
break;
}
// CopyData: we are not buffering this one because there will be many more
// and we don't know how big this packet could be, best not to take a risk.
'd' => break,
// CopyDone
// Buffer until ReadyForQuery shows up, so don't exit the loop yet.
'c' => (),
// Anything else, e.g. errors, notices, etc.
// Keep buffering until ReadyForQuery shows up.
_ => (),
};
}
let bytes = self.buffer.clone();
// Keep track of how much data we got from the server for stats.
self.stats.data_received(bytes.len(), self.server_id);
// Clear the buffer for next query.
self.buffer.clear();
// Successfully received data from server
self.last_activity = SystemTime::now();
// Pass the data back to the client.
Ok(bytes)
}
/// If the server is still inside a transaction.
/// If the client disconnects while the server is in a transaction, we will clean it up.
pub fn in_transaction(&self) -> bool {
self.in_transaction
}
/// We don't buffer all of server responses, e.g. COPY OUT produces too much data.
/// The client is responsible to call `self.recv()` while this method returns true.
pub fn is_data_available(&self) -> bool {
self.data_available
}
/// Server & client are out of sync, we must discard this connection.
/// This happens with clients that misbehave.
pub fn is_bad(&self) -> bool {
self.bad
}
/// Get server startup information to forward it to the client.
/// Not used at the moment.
pub fn server_info(&self) -> BytesMut {
self.server_info.clone()
}
/// Indicate that this server connection cannot be re-used and must be discarded.
pub fn mark_bad(&mut self) {
error!("Server {:?} marked bad", self.address);
self.bad = true;
}
/// Claim this server as mine for the purposes of query cancellation.
pub fn claim(&mut self, process_id: i32, secret_key: i32) {
let mut guard = self.client_server_map.lock();
guard.insert(
(process_id, secret_key),
(
self.process_id,
self.secret_key,
self.address.host.clone(),
self.address.port,
),
);
}
/// Execute an arbitrary query against the server.
/// It will use the simple query protocol.
/// Result will not be returned, so this is useful for things like `SET` or `ROLLBACK`.
pub async fn query(&mut self, query: &str) -> Result<(), Error> {
let query = simple_query(query);
self.send(query).await?;
loop {
let _ = self.recv().await?;
if !self.data_available {
break;
}
}
Ok(())
}
/// Perform any necessary cleanup before putting the server
/// connection back in the pool
pub async fn checkin_cleanup(&mut self) -> Result<(), Error> {
// Client disconnected with an open transaction on the server connection.
// Pgbouncer behavior is to close the server connection but that can cause
// server connection thrashing if clients repeatedly do this.
// Instead, we ROLLBACK that transaction before putting the connection back in the pool
if self.in_transaction() {
warn!("Server returned while still in transaction, rolling back transaction");
self.query("ROLLBACK").await?;
}
// Client disconnected but it perfromed session-altering operations such as
// SET statement_timeout to 1 or create a prepared statement. We clear that
// to avoid leaking state between clients. For performance reasons we only
// send `DISCARD ALL` if we think the session is altered instead of just sending
// it before each checkin.
if self.needs_cleanup {
warn!("Server returned with session state altered, discarding state");
self.query("DISCARD ALL").await?;
self.needs_cleanup = false;
}
return Ok(());
}
/// A shorthand for `SET application_name = $1`.
pub async fn set_name(&mut self, name: &str) -> Result<(), Error> {
if self.application_name != name {
self.application_name = name.to_string();
// We don't want `SET application_name` to mark the server connection
// as needing cleanup
let needs_cleanup_before = self.needs_cleanup;
let result = Ok(self
.query(&format!("SET application_name = '{}'", name))
.await?);
self.needs_cleanup = needs_cleanup_before;
return result;
} else {
Ok(())
}
}
/// Get the servers address.
#[allow(dead_code)]
pub fn address(&self) -> Address {
self.address.clone()
}
/// Get the server connection identifier
/// Used to uniquely identify connection in statistics
pub fn server_id(&self) -> i32 {
self.server_id
}
// Get server's latest response timestamp
pub fn last_activity(&self) -> SystemTime {
self.last_activity
}
// Marks a connection as needing DISCARD ALL at checkin
pub fn mark_dirty(&mut self) {
self.needs_cleanup = true;
}
}
impl Drop for Server {
/// Try to do a clean shut down. Best effort because
/// the socket is in non-blocking mode, so it may not be ready
/// for a write.
fn drop(&mut self) {
self.stats.server_disconnecting(self.server_id);
let mut bytes = BytesMut::with_capacity(4);
bytes.put_u8(b'X');
bytes.put_i32(4);
match self.write.try_write(&bytes) {
Ok(_) => (),
Err(_) => debug!("Dirty shutdown"),
};
// Should not matter.
self.bad = true;
let now = chrono::offset::Utc::now().naive_utc();
let duration = now - self.connected_at;
info!(
"Server connection closed {:?}, session duration: {}",
self.address,
crate::format_duration(&duration)
);
}
}